Oct 14, 2006, 09:46 PM // 21:46
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#41
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Furnace Stoker
Join Date: May 2005
Location: Houston, Texas
Guild: Dawn Treaders [DAWN]
Profession: W/Mo
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I could have sworn that Y was left/right, X was forward/backward and Z was up/down. Sorry. :P
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Oct 14, 2006, 10:32 PM // 22:32
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#42
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Jungle Guide
Join Date: Jul 2006
Location: The Edge of the World
Guild: [L] [GET]
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Quote:
Originally Posted by Mournblade
I could have sworn that Y was left/right, X was forward/backward and Z was up/down. Sorry. :P
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This is true when dealing with 3 dimensions. Even though the game is indeed 3 dimensional, I was only referring to two dimensions as the third dimension has no baring on the conversation, thus I used the two dimensional scheme in order to cause less confusion to those who aren't axis-inclined.
Livingston
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Oct 15, 2006, 01:00 AM // 01:00
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#43
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Desert Nomad
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Forget this, it's impossible. Getting really annoyed over it now. Get on the bridge, and by the time I reach the end, Togo is dead.
They don't even heal themselves, they just try to follow me while dying.
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Oct 15, 2006, 03:34 AM // 03:34
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#44
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Jungle Guide
Join Date: Jul 2006
Location: The Edge of the World
Guild: [L] [GET]
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Quote:
Originally Posted by Carth`
Forget this, it's impossible. Getting really annoyed over it now. Get on the bridge, and by the time I reach the end, Togo is dead.
They don't even heal themselves, they just try to follow me while dying.
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You have to get them stuck in a corner somewhere so they can't follow.
I'd give better directions, but I didn't even have to think about it, it just came as the natural thing to do once I tried it after they died the first time. So I couldn't tell you exactly where I did it at.
Livingston
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Oct 15, 2006, 05:15 AM // 05:15
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#45
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Desert Nomad
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Nah I decided it's too much effort. I'll get the last 0.2% somewhere else.
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Oct 23, 2006, 11:54 PM // 23:54
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#48
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Krytan Explorer
Join Date: Oct 2005
Profession: Mo/Me
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For anyone who wishes to map this bit...I did this several times with ease to make sure it works well. Full henchie party for me, all casters, my character was a monk/necro...so, no running skills needed.
Take Argo and the Talon (can't remember the name atm, the avicara fighter), kill the first mob with ease and then run up the stairs so that the fighter triggers the cutscene and locks the rangers in place. Now argo the mob on the stairs and move back to the position under the bridge, actually, a little further so that the mob is under the bridge. The bridge is the light grey line on the map, the trick is to now kill all the mobs that followed, not just the one who died under the bridge, you can necrotic up right away, but stay put and still call targets to kill the remaining mobs.
Now, hug the wall that is facing back the way you came, until you are at the very end, right before you have to turn left, this way, they will not follow and agro anything else. Piece of cake from there...enjoy mapping!
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Oct 24, 2006, 03:33 AM // 03:33
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#49
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Jungle Guide
Join Date: Jul 2006
Location: The Edge of the World
Guild: [L] [GET]
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Quote:
Originally Posted by apocalypse_xx
For anyone who wishes to map this bit...I did this several times with ease to make sure it works well. Full henchie party for me, all casters, my character was a monk/necro...so, no running skills needed.
Take Argo and the Talon (can't remember the name atm, the avicara fighter), kill the first mob with ease and then run up the stairs so that the fighter triggers the cutscene and locks the rangers in place. Now argo the mob on the stairs and move back to the position under the bridge, actually, a little further so that the mob is under the bridge. The bridge is the light grey line on the map, the trick is to now kill all the mobs that followed, not just the one who died under the bridge, you can necrotic up right away, but stay put and still call targets to kill the remaining mobs.
Now, hug the wall that is facing back the way you came, until you are at the very end, right before you have to turn left, this way, they will not follow and agro anything else. Piece of cake from there...enjoy mapping!
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*Agrees*
That's how I did it, though with a warrior/necro.
Livingston
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Oct 26, 2006, 03:50 PM // 15:50
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#50
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Frost Gate Guardian
Join Date: Jul 2006
Profession: Me/
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I just did it with another faster and easier way. . . The only thing u have to do is to take a hench,exit Imperial Sanctum,and cast recall on him.Then order him to go inside(forgot to say that u can do it with the new update) and then when u are inside as well go through the gate near where the storage is(as outpost) and pass trough it. . . then go on for explore
Hope that this hepls
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Oct 26, 2006, 05:59 PM // 17:59
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#51
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Krytan Explorer
Join Date: Jun 2006
Location: Kemi, Finland.
Guild: Pirates of the Searing [YoHo]
Profession: Mo/
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Quote:
Originally Posted by K O S T A S
I just did it with another faster and easier way. . . The only thing u have to do is to take a hench,exit Imperial Sanctum,and cast recall on him.Then order him to go inside(forgot to say that u can do it with the new update) and then when u are inside as well go through the gate near where the storage is(as outpost) and pass trough it. . . then go on for explore
Hope that this hepls
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This was nerfed couple hours ago.
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Oct 26, 2006, 06:33 PM // 18:33
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#52
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Frost Gate Guardian
Join Date: Nov 2005
Guild: {Eotl}
Profession: N/Me
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Quote:
Originally Posted by Dreikki
This was nerfed couple hours ago.
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Worked fine for me.I can confirm is was not nerfed.I only got .1% but every little counts.
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Oct 27, 2006, 05:29 PM // 17:29
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#53
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Academy Page
Join Date: Sep 2006
Guild: MEAN
Profession: W/
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The recall /return glitch is nerfed.. And you cant do i any more.. Great i did the edurance terance og saink y shrine explore yesterday.. And i did this with the necto travel glitch.. Now I'm stuck on 99,5%, will try to look for 5 small pices on a 100% map compared with mine again.. If not ill ask for help soon..
But thanks for this guide (gave me 0,2%)
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Oct 28, 2006, 05:40 PM // 17:40
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#54
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Frost Gate Guardian
Join Date: May 2005
Location: Budapest
Profession: Mo/W
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Still working.
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Nov 18, 2006, 04:48 AM // 04:48
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#55
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Pre-Searing Cadet
Join Date: Nov 2006
Location: California, USA
Guild: The Entropic Revolution
Profession: R/Mo
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This trick helped me get my last .1% opposed to organizing a Quarry party. Thank you all very much!
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Nov 25, 2006, 10:56 AM // 10:56
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#56
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Lion's Arch Merchant
Join Date: Aug 2006
Profession: W/N
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livingstone, supposing your Y theory is correct, what happens when you rebirth someone and they are placed over the bridge? (srry to be picking on this just now, didnt see this post before it was bumped XD)
btw, i will be trying this, togheter with the eredon terrace thing i did with necrotic traversal on the merchant, its gonna get me enough map to maybe not need jade quarry ^^
one question though, is this necrotic traversal thing im talkng about posted around here, or should i post it? its like the same one with recall/return that got nerfed, but it works ^^ havent managed to use it on saint ajekas though, got close...
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Nov 26, 2006, 07:49 PM // 19:49
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#57
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Ascalonian Squire
Join Date: Jun 2006
Location: Chandler, AZ
Guild: Seafood Squad [FTW]
Profession: N/
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Thanks a lot for this trick! Got me another .1% towards the title.
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Jan 02, 2007, 01:57 AM // 01:57
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#58
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: R/
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Does this glitch still work?
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Jan 02, 2007, 04:58 PM // 16:58
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#59
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Academy Page
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i just tried and i cant get it to work ... neither NT nor Rebirth ... not next to the gray area below the brigde, not under it... no chance.
so probably fixed... x.x
Last edited by zottpudding; Jan 02, 2007 at 05:02 PM // 17:02..
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Jan 03, 2007, 02:28 AM // 02:28
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#60
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: R/
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I also tried a few times myself, and couldn't get it to work. Shame I'm at 99.8%...that last .2% is a *(%#)$(
Sigh...well guess I'm off to strain my eyes till they bleed to find that last .2%
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